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International Digital Observatory
WHY AN OBSERVATORY ?

   Context
   Problematics
   Our Objectives
   Axes of Development
   Anticipated Results
   The added value to the initiative provided by an international approach
   The Tools


Problematics

The stakes of new media creation and communication are related not only to digital technologies, mostly interactive, but also with aesthetical and sociological problematics, with the convergence between art, science, and technologies, with student training, with questions about production, promotion, exchanging, and transferring information, particularly towards southern countries and with problematics of intellectual property.

During the establishment of Hexagram, whose effects’ and repercussions’ are more and more acknowledged by our community (new financial resources, optimized exchanges and collaborations, new institutional initiatives), it seemed essential to us to develop an observation post and media watch tools to the scale of our activities and projects.

Hexagram needs to reinforce its network, collaborations, exchanges and work communities with other research groups abroad who work in the same fields. In its exchanges with its community, Hexagram is often sought for as a resource, but the Institute is not equipped till now to answer these demands coming from its members and the Montreal community. The international scientific committee, which met last January, underlined the need for documenting and for a media watch that would make it possible to contextualize and situate internationally the researcher’s projects. It is expected that the Observatory will do a media watch on the industry to document the developments and the products that could be useful for the artists who do not have necessarily access to these informations.
 
 

    RESEARCH FIELDS
Arts
Performing Arts
Cinéma
Commercialisation
Communications
Culture
Design
Ecology of Media
Education
Empowerment
Environnements
Ethics
Hypersensibility
Hyperweb
Computing
Intelligence
Digital Imaging
Interactivity
Video Games
Music
Research
Society
Technology
Television
Intelligent Textiles
Theories

 

  ©Observatoire international du numérique